Orb Rush: Community Maps
Community Maps lets any racer build, publish, and share their own Orb Rush courses. Other players can race them, set verified records on them, rate them, and the very best can be promoted by the team into the ranked circuit itself.
Find it from the Orb Rush play screen — tap Community Maps next to Crest Atlas — or go to the Arcade and look for the maps hub.
Playing community maps
Every published map shows its creator, theme, play count, and star rating. Tap Play to race it in practice mode. Community runs use the exact same verified-replay system as ranked maps:
- Your times post to the map's own world leaderboard.
- Personal bests and map records work exactly like ranked maps, with ghosts to chase.
- Records only count when the server verifies your run — same anti-cheat as everywhere else.
After you finish a run on a map, you can rate it (1–5 stars). You have to actually race a map before rating it — that keeps the ratings honest.
See something broken or inappropriate? Use the report flag on the map card. Reports go to the team for review; maps aren't removed automatically, so one bad-faith report can't take down someone's work.
Building your own map
Hit Create a map in the hub. The editor drives the same course generator the real game uses, and the live preview shows the exact mountain that will ship — its shape, boost pulses, stars, hazard patches, and a distance ruler with an estimated race time.
- Starting points — one-tap presets (Flow, Big Air, Technical, Endurance) give you a tuned base to sculpt from.
- Seed — the mountain's DNA. Reroll until you find a shape you like; recent seeds stay one tap away so a reroll never loses a mountain you liked.
- Theme — Alpine, Desert, or Neon.
- Length — from short sprints to marathon runs, with a live time estimate.
- Curves — sliders for relief (how tall), detail (kickers and chatter), steepness, wavelength (punchy hills vs long rollers), hazard density, boost pulse frequency, and star count. Changed values highlight so you always know how far you are from stock.
Hit Save & test run any time to jump straight into your course — drafts are private and test runs never post times, so you can iterate freely before anyone sees it. When you're happy, publish. Publishing freezes the course permanently: records, ghosts, and challenge links key on the exact seed and curve settings, so a published map can never quietly change under people's times.
Promotion to the circuit
Admins review community maps and can promote standout ones into the ranked rotation — promoted maps genuinely enter the pool ranked lobbies draw from, appear on the lobby map-vote slate, and show up in the Crest Atlas with a COMMUNITY badge. A promoted map keeps its creator's name on it.
To qualify, a map must carry the standard 5 stars (the editor caps stars at 5, and promotion requires exactly five). Records set on promoted maps count toward the "Most Records" crown board and the records-held quests. Stars collected there count as stars and map completions, but the theme-set and all-stars achievements stay defined by the original 15-map roster — promotions never move those goalposts.
Limits and fair play
- You can keep up to 8 drafts and 24 maps total.
- Every map shows who created it.
- The team can disable maps that break the rules; disabled maps stop being playable but nothing is deleted.
- All community runs pass the same verification ladder as ranked racing — wall-clock checks, server replay, and input-log replay detection.