What's New in Operation Cold Storage
Operation Cold Storage adds a few things you can use right away: a trade board for leftover gear, more room to stack multipliers, shared crew goals, and a new set of craftables and specials.
Item trades
Swap unused gear 1:1 on Items → Trades. You list one item you don't need and name the specific items you'll take for it (same rarity or lower). Someone on this vault fills it, and the items swap. No coins or Gems.
You get one completed trade per season day, banked for the whole season — you don't have to use one every calendar day. Unused listings and leftover trades don't carry into the next season.
Full rules: Item Trades: Swap Gear on the Vault Board.
Higher multiplier caps
Two things went up this season:
- Deployed multipliers now stack to 8× (was 5×). A single 5× mythic used to fill the whole window — a second overclock did nothing. Now it still adds.
- A single hit now caps at 16× (was 8×). That 16× is the combined ceiling: your deployed multipliers, live event multipliers, synergy combos, and crew chain bonuses all multiply together, then stop at 16×.
Save your biggest items for when an event is up and more than one overclock is live.
Crew bounties
Crew Bounties are shared ops under Shop → Goals (Objectives). Everyone who chips in fills one bar. They last 1–3 days. When the bar fills, contributors get Gems and the vault takes a crew strike.
Typical goals: land hits together, get a wide roster of operators, open crates as a crew, or crew-boost forge jobs.
The same panel has Vault Schematics — recover the season's blueprint plates (each find pays 5,000 Gems), then the crew can arm a boosted attack window together.
How to play: Crew Bounties and Vault Schematics.
New craftables and items
Open Craft (and Codex for how to get each one). None of these are sold as a single shop buy — you craft them, pull them, or trade for them.
Scrap Compact — Pick any ten unused items and compact them into one hit. Power comes from the items you chose — you keep 75% of that. Crates and listed trades stay out. A short forge job.
Chrono Flux — Consume it to halve personal forge time for 24 hours. New crafts and upgrades finish faster. It does not take a deploy slot.
Expansion Bay — Consume it for +1 deploy slot for 24 hours, even if your gem-bought slots are already maxed. Also does not take a deploy slot.
Signal Flare — Consume it to start a Siege event for the entire vault. One flare per vault every 8 hours. A rare crate pull.
Omega Singularity — The master compact: three Ascendant Singularities into one huge void + explosive strike. Save it for a stacked window.
Recipe cards show the exact inputs and wait time. Codex has the obtain line for each.